Showing posts with label jack thompson. Show all posts
Showing posts with label jack thompson. Show all posts

6.5.08

Grand Theft Auto IV

Like most people who don't have friends, a job or aren't Jack Thompson or one of his parental lackies I've been playing the long-awaited Grand Theft Auto IV for the last week or so. I haven't quite made up my mind about it yet though. The driving, vehicle handling, shooting, cover system, audio and visuals are all utterly superb, to say nothing of the impeccably detailed and atmospheric recreation of New York City. I think my main problem with it is that the gameplay and the city clash. From the player's end it feels just like one of the previous GTA games, but on the graphics end it looks (and indeed is) a totally different game based in a city whose detail was unimaginable in San Andreas' day. For me at least, this creates a somewhat awkward feeling whilst playing the game and has probably restrained me from enjoying the game for what it is.
It still remains one of the best games I've ever played, however, but I can't shake the feeling that this isn't really a GTA game which I suppose no longer matters.

Anyway, onto my main point.
My theory for the new trilogy of Grand Theft Auto games is as follows: New York, London and Tokyo. Anything backing up my theory? Well... not really. Only one small nugget on Massive B Radio, that station where the DJ rolls his Rs constantly like some kind of coked-up asylum escapee. At some point during the program he gives a 'shot out' to his crew in Liberty (New York), London and Tokyo. If you think about it, it makes sense, but I'm not professing to know for sure. Let's have a recap of events so far.

Grand Theft Auto I: Liberty City, Vice City, San Andreas
Grand Theft Auto I: London 1969

Grand Theft Auto II: Anywhere City

Grand Theft Auto III: Libery City
Grand Theft Auto III: Vice City
Grand Theft Auto III: San Andreas

Grand Theft Auto IV: Liberty City
Grand Theft Auto IV: ???
Grand Theft Auto IV: ???

The GTA III trilogy is based upon the original Grand Theft Auto game, which had Libery, Vice and San Andreas as the three main cities in the game. There was an expansion pack released for this named GTA London 1969. The second Grand Theft Auto game was based in a city simply referred to as 'anywhere city', which pretty much rules it out as a possible setting. Setting the IV trilogy in New York, London and Tokyo would firmly establish it in the 'real world', something which is echoed in IV's increased level of realism, both in graphics and gameplay. Like I said, it sort of makes sense to set the IV trilogy (that is assuming it is a trilogy and not a tetralogy, which seems unlikely) in the undisputed capitals of the world.
That said, I really can't see GTA leaving the US and I think a GTA in London would be incredibly awkward, let alone Tokyo.
Basically, I am becoming sick of America as a setting for everyone's favourite hooker shooting simulator. The same old radio stations, vehicles, pedestrians and satirical comment on American society are beginning to wear thin, and a change of country may be just what GTA needs to keep it fresh.
Think about it, Houser.

Anyway, just throwing in my two cents. The next GTA trilogy has been on my mind ever since IV showed itself as I couldn't really imagine anything other than the three previous cities.
And I'm out, enjoy GTA IV everyone!

8.3.08

Miscellaneous Ramblings

A whole lot of not much has been happening over the past few weeks here (as usual), so I thought I'd mention a few things that have been going on in the outside world that have affected me in some way. Well actually that's a bit of a lie because I did have an operation on Wednesday, but it was just to remove an ingrown toenail and has proven to be nothing but an embuggerance, preventing me from going airsofting and generally making upright movement uncomfortable.

On the gaming side of things there's been an event comparable to Duke Nukem Forever's recent media release, and that is that the NeoTokyo mod team have recently released a new video showcasing some of DJ Bourgeoisie's enviable level design (the talented bastard). There's also word that they're planning a huge media update soon, with new screens and trailers, so if you're a massive NT freak (please tell me I'm not alone) this will no doubt be welcome news and should be making your undergarments moist right around now. There's also a few samples of the completed soundtrack on composer Ed Harrison's MySpace page which should send tingles of ambient-styled delight down your spine.

In the industry there's been lots of hubbub over EA's recent bid to buy Take-Two (and with it Rockstar Games), and I'm happy to report that so far, even though EA have taken it straight to the stockholders, T2 aren't budging. This has been labeled as the first 'hostile' takeover in the history of the games industry, and hopefully it will be the last. I would also like to mention that although psychotic crackpot 'lawyer' (and I use the word loosely) Jack Thompson offered EA his full cooperation and well-wishing, they essentially told him to go and sodomise a tree because of his 'colourful' history. He has also been sanctioned by the Florida Supreme Court in an event in gaming history on par with the parting of the red sea in the Bible. Hopefully old Jack will one day realise his God-given task of freeing the world of games is in actual fact filling a gap that some milk he forgot to buy at the store fifteen years ago left and he will promptly resume his normal life. In the mean time, the best we can do is try to keep him off the streets at night and all do our part to try and comfort his embarassed wife whose sexual satisfaction has been fulfilled only because of generous gamers - poor woman.
Get well soon Jack.

Finally, although this may not even ring a tiny little dinnerbell for 99.7% of you, Itlit Software, as I have been recently informed, has been purchased by a larger corporate entity (£5 says it's EA) to boost funding for their flagship RelentENGINE title Relent: The Fallen. Similar to Crytek in their fascination with a single word, but in that only. Yes, the RelentENGINE showed signs of being a fair competitor to Crytek's frame-per-minute graphical throne, and indeed even the Unreal Engine's stranglehold on the console gaming and mod communities, but at a playable framerate and with some colours other than pale grey, respectively. It not only promised this, but has also made claims to provide 'massive destroyable city environments' along with many other impressive features (full specs here).
So why, you ask, am I talking about it in the past tense? Well, following Itlit's purchase by the as yet unknown (can anybody clarify?) company, all previous non-profit projects, agreements and policies have been bombed, along with any hope I had of securing a copy of the engine for myself. Why, you ask? You do ask a lot of bloody questions. Thing is, I have been drawing up plans and calculating feasibilities to create a game of my own, free to download. I won't say any more than that as it may still happen one day and I don't want some sneaky bastard stealing my plans, but the RelentENGINE was the only hope I had of ever getting it rolling. I wanted a next-gen engine, capable of various degrees of shader rape, typical physics stuff, typical AI stuff and large, detailed city environments without loss of framerate. The RelentENGINE's specs hit my needs and kept going until they hit the horizon, and, even though I haven't actually seen any screens or videos, it seemed perfect and I just had really good feeling about it. I was half-way through the paperwork of a Confidential Disclosure Agreement (am I allowed to disclose that?) before I was informed of the takeover and new policies, and my teenage hopes of bitch whipping a team of trained monkeys into helping me make my perfect game were cruelly dashed.
It's not over yet, as I may be able to get my hands on the engine yet. In the mean time, however, I shall despair.
I bid you good day.